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  • [USSF] - Zombie Uprising Updates and Roadmap - Roblox
    New and better boss fights Completed roadmap goals: Console support New zombie types Multiple difficulties Weapon skins Boss fights Earn USSF ranks by reaching certain in-game levels Shotguns Tier 8-10 Rocket launchers Melee Weapons More maps Revives Prestige after owning all weapons from all tiers Multiple grenade types Global
  • [USSF] - Zombie Uprising Updates 2020-2023 - Roblox
    The main post about Zombie Uprising updates has reached the 50,000 characters limit <details><summary>2020 Updates< summary>Major Update: May 8th 2020 Turrets do more damage Ability to invite friends using a button in the bottom left corner of the screen Mystery weapon machine fixes Lower damage from zombies Mobile bug fix where the movement thumbstick would activate buttons Zombies can
  • I Would Like to Hear Some Feedback on a Game Im Currently . . . - Roblox
    Hey guys, I’m currently working on a single-player, first-person zombie fighting game This game is only for PC I was inspired by games like Michael’s Zombies, Zombie Uprising, and of course, Zombie Attack I have been working on it for a while now, and I’d like some feedback from actual players (Yes, I imported animations and gun models from MW19) Here is the game link (keep in mind
  • Struggling to increase CCU for new game - DevForum
    Our new game Zombie Zone had peaked at around ~300 CCU right after Christmas day a couple weeks back, but has fallen pretty drastically to an average of maybe ~100 CCU within the last week or so Ideally we want to get to the level of success that the big zombie games maintain (Zombie Uprising, Zombie Attack, etc) but I am not sure what we are missing right now Our stats were recently updated
  • What is my game missing to compete with others in its genre . . . - Roblox
    So my team and I recently released our new game Zombie Zone (Zombie Zone 🔥[NEW]🔥 - Roblox), it is intended to be a modernized version of the big zombie shooters like Zombie Uprising, Zombie Attack, and formerly Zombie Rush We released on 11 20 2024 so we’ve been out for about 2 5 weeks, but I am seeing almost no traction in CCU outside of ad spends We’ve been consistently
  • [USSF] - Frequently Asked Questions - Bulletin Board - Roblox
    Frequently-Asked Questions When is the next training or raid? Join the USSF Discord server to view our training schedule We also post announcements for events there! View the invite link (code is SDAaBXX) under the ‘Social Links’ on the group’s webpage How can I be promoted? What are the rules? This forum thread covers those questions: [USSF] - Rules Promotions - #2 How can I
  • Wrongly terminated for no reason - Roblox
    Hello, My account was terminated for the reason “Other”, with a moderator note saying it is linked to an account (@Ja*****) that was banned for a severe violation I believe this is a mistake I do not have any account linked with “JA” When I used the email lookup tool, the only account that appeared was afterreailty, which is my main account Because of this, I believe the system
  • How to make a zombie - Community Tutorials - Developer Forum - Roblox
    Welcome to my first tutorial! Note: I’m not too good at English Today, we will make a smart zombie, that detects the nearest player, attacks them, animation Without any further ado, let’s jump right into it 1 Create a dummy Open the plugins tab, then find “Build Rig” Click it, and use R6 or R15 For me, I want R6 you can customize it, but for me, I’ll leave it as it is 2 Create a
  • Looking for advice on improving retention for a wave-based zombie . . .
    So basically I want to ask for advice What do you think the top zombie games like Zombie Uprising do well that we could stand to implement in our game? Do you have any thoughts on how we could improve our onboarding process and increase retention numbers? Thanks in advance for any good feedback given
  • Crosshair Offset bug in different screen sizes [Fe Gun Kit]
    Goal: Fix the FE Gun Kit issue where the crosshair dot moves when you change from fullscreen to windowed This bug also occurs when you change FOV Issue: As stated, the crosshair is offset when aiming in ironsights when I change screen size (note: I am using the latest FE gun kit version with viewmodel) Solutions attempted: I tried using chat-gpt with no avail Examples of the bug (one is





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