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  • Why do players choose warding over menacing? : r Terraria - Reddit
    Menacing just adds to your damage multiplayer and lets per say you get 50% more damage from armor and accessories, you reforge them to menacing and you now have a 74% more damage Now let's say you have a weapon that deals 10 damage with only armor and accessories it will deal 15 and with menancing only 17 cus of rounding down
  • Menacing Ships and Star Eater Analysis - Discussion
    Menacing Destroyer Again I'll start by mentioning the differences between the Menacing Destroyer and its regular counterpart Cost - 550 minerals Vs 60 alloys (base) + components -> Again, the Menacing version is much cheaper the further you go into the game Build time - 60 days Vs 120 days -> It takes half the time to build the Menacing version
  • Menacing or Warding? : r Terraria - Reddit
    Menacing, build max damage, dodge everything, win But also Lucky as a modifier is very good if you can get it on tons of different things - having so much crit is almost like having more damage but can be better sometimes
  • I geniunely do not know what the name of this blue symbol is . . . - Reddit
    I geniunely do not know what the name of this blue symbol is Does anybody know? : r StardustCrusaders nbsp; nbsp; Go to StardustCrusaders r StardustCrusaders r StardustCrusaders This is the JoJo's Bizarre Adventure subreddit, and while the subreddit is named for Part Three: Stardust Crusaders, it covers all of the manga and various animated series - Our banner was made by u ann_51 and our
  • For damage modifiers which is better, lucky or menacing? : r . . . - Reddit
    For damage modifiers which is better, lucky or menacing? Which is better, crit chance or damage increase? And if you think one is better for one class than the other, then explain
  • Menacing, Lucky or Violent for a melee build in Expert mode?
    I'm playing a melee build in Expert mode and in a Get Fixed Boi seed, so far I've used 4 accessories with warding and 2 menacing up until now, but now I'd like to get rid of the warding and I'd like to know which option was the best between menacing (+ 4% attack), lucky (+4% critical chance) and violent (+4% melee speed) I've read some discussions around but they weren't very detailed, so I'd
  • Lucky vs Menacing : r Terraria - Reddit
    I always use menacing no matter what, it just helps maximize your DPS and overall TTK against bosses, normal enemies, and events Lucky is best used the fight against Dungeon Guardian in which critical hits combined with the Chain Gun will result in 2 damage per hit while Chain Gun fires at 900 RPM, making the fight easier while dodging
  • Warding or Menacing : r CalamityMod - Reddit
    With calamity’s added damage reduction warding tends to be statistically better However, there is a ratio of menacing and lucky accessories that can give a higher damage increase than all menacing on all classes except summoner
  • Luck vs menacing question : r Terraria - Reddit
    For summoner, all menacing is the best because minions can’t deal critical hits and melee weapons, which are best with all menacing, are usually used for extra damage
  • Is rogue better with menacing or silent upgrades ? : r CalamityMod - Reddit
    Lucky if the weapon only requires SS, Menacing if it's a spam weapon, Silent early to mid Hardmode since later on Stealth builds up faster and doesn't require a full meter





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