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mood    音标拼音: [m'ud]
n. 心情,情绪,心地,兴致

心情,情绪,心地,兴致

mood
n 1: a characteristic (habitual or relatively temporary) state
of feeling; "whether he praised or cursed me depended on
his temper at the time"; "he was in a bad humor" [synonym:
{temper}, {mood}, {humor}, {humour}]
2: the prevailing psychological state; "the climate of opinion";
"the national mood had changed radically since the last
election" [synonym: {climate}, {mood}]
3: verb inflections that express how the action or state is
conceived by the speaker [synonym: {mood}, {mode}, {modality}]

Mood \Mood\ (m[=oo]d), n. [The same word as mode, perh.
influenced by mood temper. See {Mode}.]
1. Manner; style; mode; logical form; musical style; manner
of action or being. See {Mode} which is the preferable
form).
[1913 Webster]

2. (Gram.) Manner of conceiving and expressing action or
being, as positive, possible, conditional, hypothetical,
obligatory, imperitive, etc., without regard to other
accidents, such as time, person, number, etc.; as, the
indicative mood; the imperitive mood; the infinitive mood;
the subjunctive mood. Same as {Mode}.
[1913 Webster]


Mood \Mood\, n. [OE. mood, mod, AS. m[=o]dmind, feeling, heart,
courage; akin to OS. & OFries. m[=o]d, D. moed, OHG. muot, G.
muth, mut, courage, Dan. & Sw. mod, Icel. m[=o][eth]r wrath,
Goth. m[=o]ds.]
Temper of mind; temporary state of the mind in regard to
passion or feeling; humor; as, a melancholy mood; a suppliant
mood.
[1913 Webster]

Till at the last aslaked was his mood. --Chaucer.
[1913 Webster]

Fortune is merry,
And in this mood will give us anything. --Shak.
[1913 Webster]

The desperate recklessness of her mood. --Hawthorne.
[1913 Webster]

112 Moby Thesaurus words for "mood":
Aristotelian sorites, Goclenian sorites, action, affection, air,
anagnorisis, angle, architectonics, architecture, argument,
atmosphere, attitude, aura, background, catastrophe,
categorical syllogism, character, characterization, color,
complication, conditional, continuity, contrivance, cue,
denouement, design, development, device, dilemma, disposition,
eager, emotion, enthymeme, episode, fable, falling action, feel,
feeling, figure, frame, frame of mind, gimmick, heart, humor,
imperative, in the mood, incident, inclination, inclined,
indicative, individuality, jussive, keen, line, local color, mind,
minded, mode, modus tollens, morale, motif, movement, mythos,
nature, note, obligative, optative, paralogism, peripeteia,
permissive, personality, plan, plot, potential, prosyllogism,
pseudosyllogism, ready, recognition, response, rising action, rule,
rule of deduction, scheme, secondary plot, semblance, sense, slant,
sorites, soul, spirit, spirits, state of mind, story, strain,
structure, subject, subjunctive, subplot, switch, syllogism,
sympathetic, temper, temperament, thematic development, theme,
timbre, tone, topic, twist, vein, well-disposed, willing



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  • STAT | Free Game
    Mood: wimpy Needed: 31,750 xp, 0 tp Gold: 2 Alert: normal - panic - disease (flu) OB Your offensive-bonus, it determines if you can hit an enemy DB Your dodge-bonus See help dodge for further details PB Your parry-bonus See help parry Armour This is the rating of your armour Thicker and heavier armour will result in a higher armour
  • Mood | MUME Wiki
    The change mood command enables you to transfer bonus points between your Offensive bonus and Parry bonus, thus changing the way you want to behave in combat, mostly attacking or fighting more carefully
  • Mood - MUME
    The change mood command enables you to transfer bonus points between your Offensive bonus and Parry bonus, thus changing the way you want to behave in combat, mostly attacking or fighting more carefully
  • CHANGE MOOD, MOOD | Free Game | MUME
    The change mood command enables you to transfer bonus points between your Offensive bonus and Parrying bonus, thus changing the way you want to behave in combat, mostly attacking or fighting more carefully Possible moods are:
  • Combat | MUME Wiki
    " RESCUE " - If you can handle your friend's trouble " WEAPONS " - A brief overview of different weapon classes "HPS" - How much injury can your character survive? " MOOD " - You can control how aggressively you wish to fight " PROTECT " - If someone in your group needs a bodyguard " BANDAGE " - A way of soothing the pain from wounds
  • MUME Tutorial: A Sample MUME Session | MUME
    There is also a setting known as "mood" This controls how offensive or defensive you will be during a battle You can change your mood by using the change mood command (abbreviated cha m)
  • Offensive bonus | MUME Wiki
    The offensive bonus (OB%) increases the likelihood of your attacks hitting a target OB is heavily dependent on the weapon you're using and your skill with that weapon, as well as your mood There are also various pieces of equipment that provide bonuses to OB Edit this page on GitHub Last updated:
  • Warrior Guide | MUME Wiki
    Your mood can be set to one of six values: wimpy, prudent, normal, brave, aggressive, and berserk The more aggressive your mood, the higher your OB will be and the lower your PB will be If you go berserk, there is the added effect that your Wimpy will be set to 0, and you will not be able to flee until the combat is over
  • Offensive bonus - MUME
    The offensive bonus (OB%) increases the likelihood of your attacks hitting a target OB is heavily dependent on the weapon you're using and your skill with that weapon, as well as your mood There are also various pieces of equipment that provide bonuses to OB Categories: Stubs Statistics
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